
Disappearing Blue
The site of practice for our project is Margate. Using a speculative design approach combined with a non-human perspective, this speculative presentation of the future of marine pollution in Margate and disruptive possible alternatives to symbiosis. Gives Margate's audience a parallel space to think critically about the impact of anthropocentrism on the biotic and abiotic parts of Margate's marine ecosystem.
Audiences are called to try to understand new concepts of “conjunctive symbiosis” and possible alternatives to future relationships between humans and other species. Our intention is for audiences to develop psychologically inclusive behaviours of multispecies symbiosis from now on, to make behavioural changes for Margate's current ecological crisis, and for a more prosperous future.
Audiences are called to try to understand new concepts of “conjunctive symbiosis” and possible alternatives to future relationships between humans and other species. Our intention is for audiences to develop psychologically inclusive behaviours of multispecies symbiosis from now on, to make behavioural changes for Margate's current ecological crisis, and for a more prosperous future.
When
the audience enters the VR space, they will see a VR start entry page, in which
the project name and basic introduction are listed. When the audience clicks
the "Enter" button, the audience will come to the first space. The
first space is about the surroundings of Margate's beach, as a feature that
allows the audience to identify the site as Margate. When audience manipulates
the screen and comes to the sea in Margate, there is a button to enter the
second space and a video, this video is about the whole story and logic of our
project, which connects the context and the formal relation.
The second space is about Margate's maritime crisis. To research, there are currently two most ecological severe pollution problems: eutrophication of sewage pollution and marine litter pollution. We constructed the space through authentic visual language, incorporating the stories of pollution told by Margate residents and gathering scientific facts about elements of pollution surrounded by real stories from Margate residents.
The third space is about the possibility of symbiosis. Based on the visual language of Donna Haraway's speculative fiction "Children of Compost" in "Stay with trouble," our project designs a symbiosis between humans and Margate's marine animals, which are endangered by ocean pollution. The space scene is based on Haraway's "Children of Compost" theory, incorporating elements of Margate as a possible future alternative to save Margate's shattered ocean.
︎ Launch the VR experience
︎ Launch the VR Video experience
We designed a concept book whose main role is to guide the audience through the VR space context of our project. The main content of this book is to introduce the background information of the project in detail, the operation process of the entire VR system, the collection and use of pollution elements, the harm of pollution to humans and biodiversity, and the process of interactive communication and testing with the audience. The visual language of the cover of the book is to collect the litter from Margate and re-create and use it, rearranging the combination to design a cover. It is then also equipped with a space for a guided preview of how-to videos, allowing the audience to have basic knowledge before jumping into the project.
The second space is about Margate's maritime crisis. To research, there are currently two most ecological severe pollution problems: eutrophication of sewage pollution and marine litter pollution. We constructed the space through authentic visual language, incorporating the stories of pollution told by Margate residents and gathering scientific facts about elements of pollution surrounded by real stories from Margate residents.
The third space is about the possibility of symbiosis. Based on the visual language of Donna Haraway's speculative fiction "Children of Compost" in "Stay with trouble," our project designs a symbiosis between humans and Margate's marine animals, which are endangered by ocean pollution. The space scene is based on Haraway's "Children of Compost" theory, incorporating elements of Margate as a possible future alternative to save Margate's shattered ocean.
︎ Launch the VR experience
︎ Launch the VR Video experience
We designed a concept book whose main role is to guide the audience through the VR space context of our project. The main content of this book is to introduce the background information of the project in detail, the operation process of the entire VR system, the collection and use of pollution elements, the harm of pollution to humans and biodiversity, and the process of interactive communication and testing with the audience. The visual language of the cover of the book is to collect the litter from Margate and re-create and use it, rearranging the combination to design a cover. It is then also equipped with a space for a guided preview of how-to videos, allowing the audience to have basic knowledge before jumping into the project.

















Yuqiao Xie & Chen Di
︎ y.xie0620192@arts.ac.uk
︎ c.di1220191@arts.ac.uk
We are Shadow and Chris, we are graphic designers and a collaborative group. Our interest lies in communicating and engaging with our community and audience through interdisciplinary approaches such as digital media and 3D modelling.